A downloadable game for Windows and macOS

Welcome to Dungeons and Doggies, a 3D point-and-click game. It is a lighthearted dungeon game.

The player is a dog knight who must navigate through a dungeon. Collect bones along the way to get stronger and try to shake annoying enemies.  Once you find your way through each level, you can escape the dungeon! Find keys to go through gateways.


Instructions:

Point and click to move, right-click to attack

Download

Download
advgame_win.zip 50 MB
Download
advgame_mac.app.zip 59 MB

Development log

Comments

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This game was really great wow! The background music choice and the dog character was excellent. The color choice was also very nice; I liked the earthy feel to this game. I had a few issues with the clicking navigation but Im not sure if this was a universal problem for others. Overall great game.

I like the theme of having a dog. I thought it was kind of creative. I also thought some of the rock textures were nice looking. However, I think you should not use a blue font on the main title. It is hard to read. Overall, I liked it!

Overall a great game! I really like the background music as well as the dog knight character because they both match with the dungeon.(I don't know why but I feel the dog knight fits with it lol). My only suggestion is to change the camera angle to make it a little bit more top-down. Well done!!!

The setting of the game looks very good. I like the design of the dog fighter as well as the bone crate. The movement and the fighting of the dog fighter are smooth. 

Some suggestions will be it seems like the enemy is unable to hurt the player and the key is always positioned around the crate.

The world is built super well. I think the font choice can be a little more consistent and related to the theme. The game seems really light-hearted with the music although there is also a great adventure component to it. I really like it. 

I thought you guys did something really cool by bringing what is typically fun (a dog) into a very dark and mysterious environment (dungeon). The lighting and aesthetic really play into this but if I could improve one thing, it would be to change the music to also fit in with that theme. Great job!

I liked the light hearted aesthetic of a dog adventuring in a dungeon and the contrasting atmosphere of a dark and damp setting. I do agree with other comments about how the camera movement is a bit rigid and that the UI might be a bit smaller than the character models. I also wish there were more animations on the enemies when they were defeated. Overall I feel like the game plays very smooth and with a few touches on some aspects, its definitely a solid game.

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The player asset was awesome and I love that the theme music had a dog barking in it. I think I agree though that the music itself does not match the overall theme of the game but its got to be hard to find any music with a dog barking in it.

I think the enemies could have matched the theme a little more, like a scary cat or something, but the AI for the enemies was developed well and I liked that the enemies stopped tracking after awhile. I know that during the beta testing the stairs were giving you some issues so it was nice to see that it all worked out, the camera tracking up the stairs was a nice touch. 

I think the assets in this game are really cool and I really liked seeing how you implemented something I suggested during play testing regarding the camera movement. The overall style of the game is very unique and interesting and the game play is very fun. I also really liked how the character is a dog knight and you collect bones. That makes it feel a little different than a regular dungeon crawler. Nice work everyone!

The dog avatar is really cute and I think the music with the barking goes well with the dog theme while providing an interesting contrast to a more classic dungeon-style game. I played the game in the beta and I think the solution you came up with for the spiral staircase is an improvement over the previous iteration. I think the camera rotation is still a bit awkward so maybe one option could be to separate it from the avatar and allow the player to control the rotation with some controls. Also, the UI text was really small so maybe you could make that bigger.

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The music is a great choice when I first heard it, I thought it was a good match. I like the idea and playing it was really fun exploring and the different levels and functionalities. The world you all built was really cool and matches the theme really well! 

I like the dog knight character model a lot! It's a nice mix  between adventuring and being cute, and I think you could definitely take it either way in further development if you wished! I enjoyed the music - the camera could be a bit confusing sometimes, but that could definitely be fixed  relatively easily

I love the lighting and background of the game. The enemy character is very well developed I love the motion of characters too. I also just like the idea of dog knight and how you guys have a storyline set up!!

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The characters and their animation are pretty cute, and the music is really chilling. Playing this game makes me feel relaxed, and the color doesn't make my eye feel tired. Also, I like the torch is ignited after you walk across it. My suggestion would be I do think that the camera still needs some adjustment since it affects the player's control and matters for the gameplay. I feel like sometimes the camera rotates too hard since the path is narrow, which means there is a chance that the player needs to click at some point that is really near the character. If so, the camera rotates at a huge angle even if you only move your mouse a little bit. Another thing is that, from my gameplay, I found sometimes when you click frequently, the navigation works weird(it leads me to the wall but not the place I click). I am not sure why it is happening (maybe caused by the terrain?), but I do think fixing that can make the game weigh better. Overall the game looks nice.

I really like the background of the music which makes the game really enjoyable.I also really like the way for the transition between levels using the staircase which is really different from previous projects I saw. The build of the world if also really cool and the dog knight is really cute!

I enjoyed the look of the environment and the how fitting the music was for the dog character. Using the spiral staircases to transition between the levels was also a really clever idea.

I like the style of the map being all rocky and the camera feels smooth. I really like the way the levels progress with the dog ascending a spiral staircase. Having chests that reward exploration with a bone also fits the theme of the game really well.

i really like the backgronud music of the game! The comparison between a puppy and the dark dungeon was a great idea. The models are really well made and the walking animation is well incorporated. Well done!